Games for Windows and the DirectX SDK blog
walbourn.github.io
Technical tips, tricks, and news about game development for Microsoft platforms including desktop, Xbox, and UWP
A long-running technical blog by Chuck Walbourn, former Microsoft engineer, offering detailed posts on DirectX and Windows game development. The content covers arcane SDK details, debugging tips, and platform-specific quirks rarely documented elsewhere. It suits experienced game developers seeking deep technical reference material for Microsoft platforms.
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- language
- EN
- here since
- August 2026